This course is tailored for learners who want to create immersive 3D environments, assets, and characters for Augmented Reality (AR) and Virtual Reality (VR) applications. You’ll gain hands-on experience in 3D modeling, texturing, lighting, rigging, and optimizing assets for real-time performance across game engines and immersive platforms like Unity, Unreal Engine, WebAR, and more. Perfect for AR/VR creators, designers, animators, game developers, and those entering the world of spatial computing.
What is 3D Modelling?
Importance of 3D in AR/VR Experiences
Key Differences Between Game, Film, and AR/VR Models
Overview of File Formats: FBX, OBJ, GLB, USDZ
Introduction to Blender (Primary Tool)
Overview of Autodesk Maya / 3ds Max (Optional)
Basics of Unity & Unreal for AR/VR Deployment
Asset Repositories: Sketchfab, TurboSquid, Polyhaven
Meshes, Geometry & Topology
Box Modeling vs. Sculpting
Vertices, Edges, Faces Explained
Creating Basic Shapes, Objects, and Assets
Editing Tools: Extrude, Loop Cut, Boolean
Introduction to Digital Sculpting in Blender
Brushes, Symmetry & Detailing
Organic Modeling (Characters, Creatures)
Hard Surface Modeling (Props, Architecture)
UV Mapping Basics
Unwrapping Models for Texturing
Applying PBR (Physically Based Rendering) Materials
Using Texture Paint & Shaders
Texturing Tools: Substance Painter (overview), Quixel Mixer
Types of Lights: Point, Area, Sun, HDRI
Lighting for Realism vs. Optimization
Shadow Baking for Performance
Rendering with Eevee & Cycles in Blender
Real-Time Rendering for AR/VR
Basics of Rigging & Armature
Creating Bones & Inverse Kinematics
Simple Object Animations
Animating Characters for AR/VR
Exporting Animated Assets to Unity/Unreal
Polycount Best Practices
LODs (Levels of Detail)
Texture Compression Techniques
Mobile/Web Performance Considerations
Exporting to GLB/GLTF, FBX for Unity, Spark AR, 8th Wall
Importing 3D Models into Unity or Unreal
Interacting with Assets in AR (e.g., Spark AR, WebAR)
Placing Models in VR Environments
Using 3D Assets in CoSpaces, Mozilla Hubs, WebXR
✅ Create a 3D Prop (Chair, Lamp, or Gadget)
✅ Model & Texture an AR-Ready Character
✅ Design a VR Room with Props & Lighting
✅ Export & Preview in Unity or Spark AR
3D Artists & Beginners in AR/VR
Designers entering Spatial Design
Game Developers & Multimedia Creators
E-learning Developers & Visual Storytellers
Anyone passionate about immersive environments
3D Portfolio Building on ArtStation & Behance
Resume for AR/VR Creator Roles
Freelance Setup (Fiverr, Upwork)
Tools & Tips to Build a Design Demo Reel
Role | Avg Salary (India) |
---|---|
3D Modeller for AR/VR | ₹4 – ₹10 LPA |
AR/VR Environment Designer | ₹5 – ₹12 LPA |
Unity 3D Asset Developer | ₹6 – ₹14 LPA |
Game Asset Creator / Animator | ₹4 – ₹11 LPA |
Freelance 3D Designer (Remote) | ₹25K – ₹1L+/month |
✅ Portfolio-Ready 3D Projects
✅ Editable 3D Templates & Texture Packs
✅ Lifetime Access to Materials
✅ Certificate of Completion
✅ Access to Freelance & Job Boards
TechShappers is a leading institute offering hands-on, practical training for both working professionals and freshers to excel in their careers.
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