3D MODELLING & DESIGN FOR AR/VR

Beginner’s Management Course

Advanced Leadership Program

Project Management Essentials

Business Strategy & Growth

This course is tailored for learners who want to create immersive 3D environments, assets, and characters for Augmented Reality (AR) and Virtual Reality (VR) applications. You’ll gain hands-on experience in 3D modeling, texturing, lighting, rigging, and optimizing assets for real-time performance across game engines and immersive platforms like Unity, Unreal Engine, WebAR, and more. Perfect for AR/VR creators, designers, animators, game developers, and those entering the world of spatial computing.

📍 Module 1: Introduction to 3D for AR/VR

  • What is 3D Modelling?

  • Importance of 3D in AR/VR Experiences

  • Key Differences Between Game, Film, and AR/VR Models

  • Overview of File Formats: FBX, OBJ, GLB, USDZ


📍 Module 2: Tools & Software for 3D Creation

  • Introduction to Blender (Primary Tool)

  • Overview of Autodesk Maya / 3ds Max (Optional)

  • Basics of Unity & Unreal for AR/VR Deployment

  • Asset Repositories: Sketchfab, TurboSquid, Polyhaven


📍 Module 3: Fundamentals of 3D Modelling

  • Meshes, Geometry & Topology

  • Box Modeling vs. Sculpting

  • Vertices, Edges, Faces Explained

  • Creating Basic Shapes, Objects, and Assets

  • Editing Tools: Extrude, Loop Cut, Boolean


📍 Module 4: Sculpting & High-Poly Modeling

  • Introduction to Digital Sculpting in Blender

  • Brushes, Symmetry & Detailing

  • Organic Modeling (Characters, Creatures)

  • Hard Surface Modeling (Props, Architecture)


📍 Module 5: Texturing & Materials

  • UV Mapping Basics

  • Unwrapping Models for Texturing

  • Applying PBR (Physically Based Rendering) Materials

  • Using Texture Paint & Shaders

  • Texturing Tools: Substance Painter (overview), Quixel Mixer


📍 Module 6: Lighting & Rendering

  • Types of Lights: Point, Area, Sun, HDRI

  • Lighting for Realism vs. Optimization

  • Shadow Baking for Performance

  • Rendering with Eevee & Cycles in Blender

  • Real-Time Rendering for AR/VR


📍 Module 7: Rigging & Animation (Introductory)

  • Basics of Rigging & Armature

  • Creating Bones & Inverse Kinematics

  • Simple Object Animations

  • Animating Characters for AR/VR

  • Exporting Animated Assets to Unity/Unreal


📍 Module 8: Optimization for AR/VR

  • Polycount Best Practices

  • LODs (Levels of Detail)

  • Texture Compression Techniques

  • Mobile/Web Performance Considerations

  • Exporting to GLB/GLTF, FBX for Unity, Spark AR, 8th Wall


📍 Module 9: AR/VR Integration Overview

  • Importing 3D Models into Unity or Unreal

  • Interacting with Assets in AR (e.g., Spark AR, WebAR)

  • Placing Models in VR Environments

  • Using 3D Assets in CoSpaces, Mozilla Hubs, WebXR


📍 Module 10: Real-Time Project Work

  • ✅ Create a 3D Prop (Chair, Lamp, or Gadget)

  • ✅ Model & Texture an AR-Ready Character

  • ✅ Design a VR Room with Props & Lighting

  • ✅ Export & Preview in Unity or Spark AR

🎯 Who Should Join This Course?

  • 3D Artists & Beginners in AR/VR

  • Designers entering Spatial Design

  • Game Developers & Multimedia Creators

  • E-learning Developers & Visual Storytellers

  • Anyone passionate about immersive environments

🎓 Free Career Counseling Includes

  • 3D Portfolio Building on ArtStation & Behance

  • Resume for AR/VR Creator Roles

  • Freelance Setup (Fiverr, Upwork)

  • Tools & Tips to Build a Design Demo Reel

💼 Job Roles After This Course

RoleAvg Salary (India)
3D Modeller for AR/VR₹4 – ₹10 LPA
AR/VR Environment Designer₹5 – ₹12 LPA
Unity 3D Asset Developer₹6 – ₹14 LPA
Game Asset Creator / Animator₹4 – ₹11 LPA
Freelance 3D Designer (Remote)₹25K – ₹1L+/month

📦 Bonus Features

✅ Portfolio-Ready 3D Projects
✅ Editable 3D Templates & Texture Packs
✅ Lifetime Access to Materials
✅ Certificate of Completion
✅ Access to Freelance & Job Boards